Художник окружения
3D Environment / Real-Time Artist with 6+ years of production experience creating and optimizing environments and assets for Unity-based applications and VR. Experienced across the complete 3D asset pipeline — from high/low-poly modeling, retopology, UVs and PBR texturing to Unity integration, scene assembly, lighting and optimization. Created 20+ production environments and asset packs and reduced scene performance costs by approximately 15% through optimization and LOD systems.